博文

目前显示的是 二月, 2025的博文

Elemental Echo Dev Blog_1: Concept Development and Core Gameplay Design

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1. Project Background and Design Intent For this semester’s Connected Games group project, our team is developing a 2v2 third-person multiplayer combat game titled Elemental Echo . As the game designer on this project, I am responsible for gameplay mechanics, system structure , and supporting the coordination between design and technical implementation . The design foundation stems from a key question: “What happens if victory in a team-based game doesn’t rely solely on kills, but on control, support, and strategic survival?” To explore this, we are building a layered battle system that combines area control, support mechanics, and base destruction , all within a world of clashing elemental mages. 2. Gameplay Prototype: “Crown Control” as the Core Mechanic The central mechanic in Elemental Echo is Crown Control : A powerful object—the Crown—spawns periodically at the center of the map. The team holding the Crown gains 1 point every 5 seconds. The first team to reach the target score w...