Elemental Echo Dev Blog_4: UI Flow and Player Onboarding Experience (Mar 31, 2025)
1. Designing for Clarity in a Complex System As Elemental Echo evolved into a multi-layered tactical game—with distinct elemental classes, a scoring-based Crown system, and destructible bases— ensuring UI clarity became a top priority. In this sprint, I focused on designing the player flow from game launch to post-match , and planning the combat HUD layout to support moment-to-moment decisions without overwhelming the player. Our goals: Lower the barrier for new players to understand the game Communicate real-time battle conditions clearly Visually support the tension and pacing of competitive play 2. Overall User Flow: From Menu to Match We mapped out the complete player journey, which includes: Main Menu Player profile, tutorial access, settings, lobby creation Tutorial Mode (auto-launch on first login) Teaches movement, attacks, Crown control, elemental reactions Room Setup / Matchmaking Select team, configure match rules, ready up I...